I'm a postdoc researcher at the Institute of Archaeological Studies, Ruhr Universität Bochum, Germany. Game development is my great passion, but it is not my full-time job. My research has been focused on the development of simulation models of socio-ecological dynamics in the past, mainly using agent-based modelling, and assembling multivariate statistical protocols for analysing and interpreting archaeological data. However, my work as a digital archaeologist have given me the opportunity of learning software and programming languages, including R, NetLogo, Python, SQL, and C#-Unity. My latest interest is to develop video games featuring the agent-based models created for archaeology as actual procedural content generators.